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Cabal Online Focre Blader Build Comeplete Guide

Submitted: 14 years ago (05.16.2010)

Description

This is a guide to everything you need to know to be a force blader. Was not written by me, just bringing it to the gameXploits community :D

Instructions

This guide has been modified from it's original version to fit NA.

Shadow Titanium Added!

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>Table of content-*To search for what
you want to find in this guide,press Ctrl+F and key in the section
number,eg 3.2*

1-Basic of cabal

1.1-Basic of what to know when playing

1.2-Combo

2-About force blader

2.1-State to add

2.2.1-Training

2.2.2-Basic Quests

2.3.1-Skill Training and basic Skill infomation

2.3.2-skill ranking and its importance

2.3.3-Aura and Battle mode

2.4-FB's available skill

2.5-FB's recommaned equiment

3-Others information

3.1-Skill cost and detail explaination

3.2-Videos

4-credits

5-Help line!

5.1-Tip and suggestion

5.2FAQ

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>1-Basic of cabal

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>1.1-Basic of what to know when playing

CABAL has 6 classes. Those 6 are Warriors, Wizards, Bladers, Force
Bladers, Force Archers, and Force Shielders.

Each class has their ups and downs, their wins and fails, But This guide
will only be focusing on Force Blader

There is a class up quest every 10 lvl

The Rewards

Lv.10 - Combo Skills

Lv.20 - Battle Aura Skills

Lv.30 - 1st Battle Mode Skills

Lv.40 - Guild Creation Authority, Amulet of Bless +1, BM1 and Aura stack

Lv.50 - 2nd Battle Mode Skills

Lv.60 - Titanium Glove with 2 Defense Rate Slots

Lv.70 - Titanium Helmet +3 with 1 Defense Rate Slot

Lv.80 - Astral Bike Summoning Skill

Lv.90 - Osmium Helmet +3 with 1 Defense Rate Slot, Dummy use for full
level instead of 30%

Lv.100 - Personal Storage Expansion

Lv.110 - Combo in BM1 Mode

Lv.140 - Stack two of the same buff types (IE. Lightning Blade and Ice
Blade)

Lv.160 - Stack three of the same buff types

What up what State?

Attack - Dmg

Attack Rate - Accuacry

Def - Def

Def Rate - Avoidablity

Critical Rate inc - more Chance to strike a critical

Critical Dmg inc - more dmg done in critical hit

What the short form stand for?

PvP - player versus player

PvE - Player versus environment

Pk - Player Kill

DPS - damage per seconds

DOT - damage over time

FB - Force Blader [lol]

KoS - kill on sight

GD - Green Despair

DS - Desert Scream

BI - Bloody Ice

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>1.2-Combo[obtain at lvl 10 class up quest]

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>Combo Mode

Combo mode allows you to execute skills quicker than normal and
deal a greater amount of damage as well without a miss
Make
sure that your cool down times are low enough for your skills so that
you may keep a continuous flow of combo. Here is how the combo meter
works.

First of all, this is what your meter looks like as soon as you initiate
combo.

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>

In combo, there are a few levels of combo success. Miss, Bad, Good, and
Excellent. The better your timing, the more damage you deal.

Let's start with the miss scenarios

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>Pressing too early or

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>Pressing too late.

Bad scenarios

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>Pressing somewhere near the first bar or

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>Pressing slightly too far after the second bar.

Good scenarios

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>Pressing somewhere near the second bar or

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>Pressing just after the second bar.

Excellent scenario

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>Pressing right on the second bar.

Also, as your combo counter increases, the range of success shrinks and
the speed at which the meter fills increases.

1-5 Combo

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>Fills to full in 0.5 seconds. (All times are
approximate).

6-10 Combo

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>Fills to full in 0.35 seconds.

12-Infinity Combo

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>Fills to full in 0.25 seconds.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>2-About Force Blader

-Force Blader, Hometown: Green Despair-

The force blader is magic & sword slash class.

Force bladers equip katanas and orbs and use the battle set for balanced
defense and avoid to fit the force blader's balanced build.

Force bladers have a unique balance between magical damage and physical
damage. The fact that force bladers absolutely must have both magic and
sword skills makes them slightly harder to train and less for beginners.

Though force bladers have a bumpy road up, they even out with all the
other classes in the end.

Pros

+ Perfectly balanced to fit all situations

+ Powerful AoE skills

Cons

- Hard road on the way up

- Balancing both sword and magic,resulting more effort in skilling

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>2-About Force Blader

2.1-State to add

Every level up you will gain 5 AP to add

*NOTE*Class Up Requirements are there for you to follow

Every 10 levels you are given the opportunity to increase your class
rank.

Increasing class rank is essential for obtaining special skills and
sometimes give you hefty rewards as well. At levels 10, 20, 30, 40, 50,
and 60, you must have the minimum stats that your character window (C)
provides.

After level 60, the stat requirement for class up is gone, so you can
start to branch off in whatever stat build you want.

*NOTE* most recommended to follow the requirement of equipment

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>

NOTE:armor and weapon have different requirement,armor need less
dex,while weapon need more dex, damage or def? up to you

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>2.2.1-Training

Training, or grinding, in this game is quite similar to most other
games, but there are some oddities and techniques that I would like to
share with you all.

Suggested Training Method

I highly suggest that you use combo and combo only when only training on
general mobs. Things like aura mode and your battle modes 1 & 2
should be saved for instant dungeons and when you're in tight spots.

Using combo is also the best for leveling your skills, but that is not
for this section to explain.

Suggested Training Locations

Everyone has a favorite map and a favorite mob that they just can't stop
whacking and slashing away at. When it comes to training, the best type
of monster to kill would be monsters with an orange or red name.

These monsters give you the most EXP you can possibly get. All the
different colors of mobs include:

Grey- Much weaker than you. Usually gives you
no exp at all.

Pale Green- Slightly weaker than you. Usually
gives you very little exp, sometimes none.

Yellow- At your level. Usually give you
decent exp, but not great exp.

Orange- Slightly stronger than you. Usually
gives you good exp.

Red- Much stronger than you. Usually gives you
the best exp you can possibly get.

Factors for EXP gain

1. The damage you deal. The damage you deal to a monster dictates how
much exp you get from it. This is the reason why CABAL uses an exact
damage system (where if the monster has 10 hp left, even your best skill
will only deal 10 damage).

That means that each monster has a certain capacity of exp, but the more
damage you deal the more exp you will get. This also means that you do
NOT need to actually kill the monster to gain EXP, simply dealing damage
to it will give you something.

2. Level gap. The larger the level gap is, the more or less exp you
gain. The amount is not constant, and it's also a pretty big gap between
each color. The difference between yellow color monsters and red color
monsters is quite substantial.

3. Optimal mobbing. In order to gain the most possibly experience in one
hit, it is best to attack 4 monsters at once. When you exceed 4, you
hardly bring in any extra exp to the table.

That is why people who mob 8 monsters at once gain just about the same
amount as those who only mob 4.

Keep this in mind for the future. This mostly prevents you from gaining
10% in one mob and making leveling too easy and pointless.

And if you are bored of training by killing monster,you could also try
quest which is quite benifitical in term of EXP and earning

Like dungeon quest,which 'some' could be repeatable and you can keep
going in to level or skilling in peace with no one disturbing you

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>2.2.2-Basic Quests

Yes my friends, be glad to hear that CABAL has quests, many, MANY
quests. Here's a run down of the types of quests you might face.

Destroy Mobs: Some quests simply ask you to kill mobs. Whether it be 3
or 30, all you have to do is kill.

Collection Quests: Some quests ask you to collect items from mobs
instead of just kill them. These end up becoming the most hated quests
in the game, so beware!

Instant Dungeon: Some quests have you enter a disclosed location and
successfully destory all mobs / find an NPC / kill the boss at the end.
These are perhaps the most fun type of quest you can get.

Environment Collection: Some quests ask you to run out to a special
location on the map and get something from a statue or a structure. Very
simple, but it usually requires you to run through mobs that are much
higher level than you.

NPC Socializing: Some quests require you to simply chat with an NPC and
it's all done.

The bulk of your quests will be received from level 1 - 40. On average
you will have 5 or 6 quests per level, and quests are usually more than
enough to level you up with minimal amounts of on the side training. I
would mostly say it is because of quests that people can reach level
30-35 in 2 days.

Be aware that every job has a slightly different quest list, and that
difference is seen in their specific class quest list. The quest menu
eventually branches off into different categories, and if you are a
blader, your Blader Quests will not be the same as say a force blader
who has Force Blader Quests. Other than this slight difference, all
classes get the same quests and it is advisable to find a friend to
party and quest with.

<span style="position: relative;"><span class="csson" style="display: none; position: absolute; top: 10px; left: 10px;"><a>Full size</a></span></span>2.3.1-Skill Training and basic Skill infomation

Skill training is the process of taking off some extra time to level up
your skill rank. Typical methods of skill training are:

1. Using novice/apprentice skills on monsters that give you 0
exp[Yes,0exp,It works]

2. Punching target that give you at least 1 exp

3. Killing dungeon doors

4. Training Dummies

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