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Strategy to beat Watcher In Water Raid

Submitted: 11 years ago (02.10.2009) | Views: 8,297

Overview
I will work this currently with the build we have been going with currently, which is most likely the following:

2 Hunters
3 Minstrels
2 Captains
2 Burglars
1 Champ
1 Guard
1 Loremaster

Ideally, we bring as much DPS as possible, would love to switch a minstrel for another champ.

This is how the fight will progress:

Step 1 - Positioning the Melee
After we burn down the 12 tentacles that signal the return of the Watcher and the start of the final stage, EVERYONE NEEDS TO CALM DOWN, take a breath - we have proven we can sustain this stage for at least an hour - there is no need to rush or make stupid mistakes. That being said - here is how we progress.

1 Champ
2 Burgs
1 Captain
1 Minstrel

Will be the Inside Tentacle Team. This team will ready themselves to be moved into position. This is what will occur.
The team will move as one toward the center of the room near the Watcher. THE PATHING TENTACLES MUST BE AVOIDED, THE TEAM WILL NOT MOVE UNTIL A SUFFICIENT WINDOW BETWEEN THE PATHS IS AVAILABLE.
Important things to note:
- Once a member of this team switches from Shallow to Deep water they will be either rooted or flipped upside down. HUNTERS PAY ATTENTION. At this point your SOLE job is to provide cover fire to the team members moving into the center. MELEE, keep moving toward the center, the hunters will be able to sufficiently burn down a tentacle that hinders your fellow team members path.

With the melee in position this step is accomplished and complete, TAKE A DEEP BREATH.

Step 2 - Dwindling the Tentacles

This Step will consist of bringing each tentacle down to 10,000 hitpoints and then 6,000 hp. How this will be accomplished is the following:

The hunters and the melee dps team in the center will begin to widdle down the same tentacle. AT 10,000 HP ALL DPS WILL STOP. One hunter will then be assigned to bring the tentacle down to around 5,000-6,000 hitpoints.
This process will the repeat on the other tentacle, HOWEVER there is one difference - THIS TENTACLE WE KILL.

Step 3 - Killing the Watcher [/u]
As you have read by now, at this point we will have:

1 500,000+ Hp Watcher
1 5,000-6,000 HP Tentacle
and 1 Dead Tentacle

I will now go over what each teams job will be the rest of the fight.

The easiest job will be one of the hunters. BOTH HUNTERS WILL BE SWITCHING TO STRENGTH STANCE. One hunter will go into straight burn mode on the Watcher - be prepared you will be doing all 500,000 damage plus to the Watcher and most likely will be tanking the Watcher. The other thing of importance is if the other hunter with you gets flipped upside down - YOU MUST IMMEDIATELY HELP COVER THEIR DUTIES, so know the following job description well. And one last thing of concern for you is to clear your ENTIRE team in case they get flipped upside down, then return to pew pewing the Watcher.

The other Hunter - Your job priorities will be:
1. ****TO KILL THE 5,000 - 6,000 TENTACLE MOB ONLY AFTER A NEW 40,000 HP SHAKING TENTACLE HAS SPAWNED. This is so we only have 1 tentacle alive at any single point in the fight.
2. To clear your team and the inside team if they get flipped upside down or rooted by one of the smaller tentacles.
3. Help DPS down the 40,000 Tentacle to about 10,000 stopping DPS at that point and returning to other duties.
NOTE: IF YOU are one of the people flipped upside you must immediately make it known to the rest of your team so that Hunter X can start covering your assignment while you are freed.

The Melee Team - Your Job Priorities will be:
1. Once a new 40,000 Tentacle spawns THE ENTIRE TEAM will be burning this mother down to 10,000 HP, at which point ALL DPS WILL STOP. The champion will then bring the tentacle down to the 5,000 HP range so that it is easily killed.
This process will continue the whole fight.
Other duties:
* Freeing fellow team members
* Clobbering and addling IF a tentacle attempts to get a heal off.

***IMPORTANT NOTE*****
Melee you CAN NOT hit the Watcher.
Melee you CAN NOT hit the Watcher.
Melee you CAN NOT hit the Watcher.
Melee you CAN NOT hit the Watcher.
It is rumored that this will cause his special shake angry attack which will cause our entire inside team to wipe.
Melee you CAN NOT hit the Watcher.
Melee you CAN NOT hit the Watcher.
This means-
NO AOES, NO AOES, NO AOES
NO TAB TARGETTING, NO TAB TARGETTING, NO TAB TARGETTING

In fact to avoid hitting the Watcher, keep its head to your back at all times when engaged in combat.

OTHER CLASSES
Captains you know what your job is, the inside captain you may be called on to DPS if the burns proceed too slowly, be prepared.
Inside minstrel, you must heal the inside team and de-aggro as much as possible.
Outside captain, heal, heal ,heal. Shield brother the hunter who is NOT burning the watcher and call them to arms when they need it, use your judgment. Call to Arms is needed when a mob needs to die fast.

Loremasters, you are a battery, sad but Turbine once again has relegated power to you. Keep drawing, keep feeding.

Guarding, you are on the outside, you have to keep people alive. This means liberal use of Shield Wall, the skill that no one ever uses. I want you to shield wall whoever has hate on the Watcher and start sharing in their damage if they ever get low. Other priorities will be shield walling ANYONE on the outside team that starts getting low. As Loremaster is a Power Battery, you are an HP pool for that outside team to live on.

So to recap-

The fight is about controlled DPS, and controlled burning. Once in position we will be fine. Stay calm. You all have an idea of what you will be doing and what everyone else will be doing. This fight is about never having more that one 40,000 tentacle alive at any one point in time and as a back-up plan, to addle or clobber IF NEEDED.
Everyone needs to react quickly, but decisively. You must know what the target priority is at all times. I can not stress this enough - target priority._

Stay calm, it is rumored that the little tentacles will stop spawning at some point during the burn. If we can get past this point, with the above strat in place, there is no way the Watcher lives another day on Gladden.

Final Notes:
- Slot for POWER - Idealism and Wisdom - Do not be a burden on the loremaster. Bring all the ICPR gear you possibly can.

Outside captain, be sure to bring your power banner and use it proactively.

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